![]() The controls are simple and hilariously clumsy. I can’t stop laughing at the way his boneless body stretches and contorts as I work through a level. His pale white blob of a body can absorb an endless amount of punishment. Every time that happens, I watch my character fall through a layer of wispy clouds and land with a doughy splat in the starting area of the level I just dropped from.ĭon’t feel bad for my character, though. Since each level floats in mid-air, opportunities abound for me to slip off a ledge and tumble into the atmosphere. ![]() It’s full of boxes to haul around, levers to pull, doors to open or circumvent, gaping chasms to cross, and obstacles to destroy with conveniently located machinery. Human: Fall Flat is a charming and ridiculous puzzle game, a series of floating chambers that I carefully navigate only to fall through the exit and land face-first in the next. This ending sequence is so clever because the entire game is an exercise in grabbing stuff and falling. I tried to get the letters entangled with ones further down below me, but couldn’t quite stop my free fall. My first time through, I got obsessed with grabbing the massive letters as I fell and using them to slow myself down. As Human: Fall Flat ends, my white, putty-like humanoid character plummets down through the air into a never-ending void, crashing into giant floating letters that spell out the names and titles of the staff who worked on the game. It has easily made my top-ten all time list, ending up somewhere between GLaDOS’s catchy tune in Portal 2 and the adorable baby Yoshi dance party at the end of Super Mario World. I can’t say enough good things about the ending credits of Human: Fall Flat.
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